![]() I'm sure there are other lower rated enemies I'm forgetting, but who's really caring what damage a lowly Walking Dead is doing.īut back to armor. there are exactly 2 nemesis bosses (Valdaran and Zantarin) and 1 celestial (Mogdrogen) that don't have 1 or more skills that deal physical damage, and even they will deal physical damage if they happen to just attack you. (And really, if 400 damage makes the difference between life and death, you should probably make some changes to your build or playstyle) Of course, if you don't have sufficient overcapping on your resistances, damage absorption does gain some relevance back.įor physical damage, the importance of armor comes in to play. Yes, it's 20% less damage, but it also is only 400 damage off of a hit that started at 10000 damage. If you were taking a hit or shotgun attack that did 2000 damage after resistances, that 20% damage absorption would only drop it to 1600. ![]() So with 80% resistance and 20% damage absorption, you'd only take 16% of the original damage. The other damage types you should have capped resistances for and be dropping to 20% (or less) of the original incoming damage. While Damage Absorption does work against all damage, I'd argue that it is barely needed against non-physical damage. Damage Absorption is certainly an excellent thing to have as well, but not every class combo has access to these, outside a devotion or two.and consumables. But in every circumstance, you should be trying to reach 100% Armor Absorption on all builds. Having a decent Armor Rating & Physical Resist can go a long way in surviving these encounters, and crucial if you are a melee character. BUT the majority of enemies in the game, especially Bosses and Celestials, deal a lot of Physical Damage so you want to reduce as much of it as possible. And all the sourced pieces of this post are from the GD Wiki link:Īnd you may think to yourself, wow, Armor only protects against Physical Damage.how useless. I could go deep into the math of it all but these resources explain it enough. % Damage Absorption is certainly powerful, but "Because flat damage absorption occurs only after damage has gone through all your other defenses, it can be a very powerful tool in your survival and should not be underestimated." The % Damage Absorption is the second last defense to be calculated followed by Flat Damage Absorption. On the opposite side, Damage Absorption is something that protects against all damage. If you have low protection in a slot, you are vulnerable to hard hits in that area." ![]() "This means that upgrading your equipment is equally important across all armor slots. And the % chance enemies have of hitting any particular armor piece are as follows: Now the total amount of Armor a build has (its Armor Rating) does matter, as you should always be striving for 100% Armor Absorption on all characters. Internal Trauma, a physical damage DoT, is reduced only by Physical Resistance." And the remaining damage types are all reduced by their respective resistance types. It does not reduce any other type of damage, including Pierce and Internal Trauma. Like I could see Armor VS Physical Resist or % VS Flat Damage Absorption, these make more sense to me.īut I'll just add that "Armor protects against Physical Damage only. Armor Absorption VS Damage Absorption as an argument is a bit weird for me. ![]()
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